Friday, August 1, 2014



In Software Technology, we were asked by the teacher to research a basketball free throw and simulate it in Houdini. I had initially modeled assets in Maya, but couldn't get them to load in Houdini. So, I modeled in Houdini and began my process. I played around with the constraints and rigid bodies. I had gotten a result, but it was the wrong one that I wanted. Apparently, I had made the basketball hoop as a rigid body and the ball a soft body. The teacher told me that I had the two switched. Instead, the ball should have been the rigid body and the base the soft body. Overall, this research project was fun and funny with the results.

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