Saturday, August 30, 2014




I find it really fun to create fire in Maya. Especially with fluids. I also find fire to be relaxing and mesmerizing. For one of my projects in Visual Effects 2, I wanted to simulate a candle fire and glow. The class focused more on Fluids in both Maya and Houdini. Though, in the second project, we were to work in Houdini, I found myself working in Maya more. Houdini has a simpler system of working on fluids, however, most of the fluids seem blobby compared to the rendered quality in Maya. 

I did learn how to create fluids in Houdini and control the flames, however, I found the fluid system in Maya much superior. 



Friday, August 1, 2014



In Software Technology, we were asked by the teacher to research a basketball free throw and simulate it in Houdini. I had initially modeled assets in Maya, but couldn't get them to load in Houdini. So, I modeled in Houdini and began my process. I played around with the constraints and rigid bodies. I had gotten a result, but it was the wrong one that I wanted. Apparently, I had made the basketball hoop as a rigid body and the ball a soft body. The teacher told me that I had the two switched. Instead, the ball should have been the rigid body and the base the soft body. Overall, this research project was fun and funny with the results.